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Blossom Kite Shield

Blossom Kite Shield.png
icon-wp_physicaldef.png
75
icon-wp_poisondef.png
95
icon-wp_magicdef.png
70
icon-wp_bleeddef.png
80
icon-wp_firedef.png
65 icon-wp_petrifydef.png 65
icon-wp_lightningdef.png
65 icon-wp_cursedef.png 65
icon-wp_darkdef.png
65 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 4.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
12
D
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

"A rare shield depicting a blossoming flower,
that soothes the weary heart of its bearer.

What makes flowers beautiful, and why
are we comforted when we gaze upon them?
Sadly, the flower depicted on this shield
went extinct long ago.

Effect: stamina recovery"

Blossom Kite Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing. 

 

Acquired From

  • Metal chest in Memory Of Vammar, just before the Giant Soul

 

Scholar of the First Sin

  • Now located in Sinners' Rise. After taking the lift to the lower level it will be on the left hand side when you enter the water, the Undead Aberration has been replaced with the Flexile Sentry in NG. (Actually the Flexile Sentry is there without NG+)

 

Hints and Tips:

  • Infusing with Poison Stone gains 100% poison resistance (projectile and weapons only), compare to Poison Moon Butterfly Shield, this one has better defense, yet difficult to inflict poison with its bashing.
  • Stamina Regeneration is roughly equal to 5%
  • Stamina Regeneration Stacks with both Green Blossom and Chloranthy Ring variants.
  • Stacks with other Stamina Regeneration Shields.
  • Light enough for a mage to use but has a strength requirement to block effectively.
  • This is one of the selected by From and Namco Bandai.

 

Youtube relevant videos:

Required in Build:

((Link to build))
In-game appearance:

 

Blossom Kite Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Blossom Kite Shield 100 - - - - D - - - - - 0
95
0
80
65 65 75 70 65 65 65 45
Blossom Kite Shield +10 200 - - - - C - - - - - 0
92.5
0
85
73.7 73.7 81.2 70 73.7 73.7 73.7 53
Magic 63 77 - - - D - C - - - 0
87.8
0
77.7
62.7 62.7 72.7 78.3 62.7 62.7 62.7 45
Magic +10 126 154 - - - D - B - - - 0
90.7
0
83.2
72 72 79.5 83.7 72 72 72 53
Fire 63 - 77 - - D - - C - - 0
87.8
0
77.7
62.7 62.7 72.7 57.7 83.3 62.7 62.7 45
Fire +10 126 - 154 - - D - - B - - 0
90.7
0
83.2
72 72 79.5 68.2 87.5 72 72 53
Lightning 63 - - 77 - D - - - C - 0
87.8
0
77.7
62.7 62.7 72.7 57.7 62.7 83.3 62.7 45
Lightning +10 126 - - 154 - D - - - B - 0
90.7
0
83.2
72 72 79.5 68.2 72 87.5 72 53
Dark 63 - - - 77 D - - - - C 0
87.8
0
77.7
62.7 62.7 72.7 57.7 62.7 62.7 83.3 45
Dark +10 126 - - - 154 D - - - - B 0
90.7
0
83.2
72 72 79.5 68.2 72 72 87.5 53
Poison 63 - - - - D - - - - - 15
100
0
77.7
62.7 62.7 72.7 57.7 62.7 62.7 62.7 45
Poison +10 126 - - - - D - - - - - 30
100
0
83.2
72 72 79.5 68.2 72 72 72 53
Bleed 63 - - - - D - - - - - 0
87.7
15
98.3
62.7 62.7 72.7 57.7 62.7 62.7 62.7 45
Bleed +10 126 - - - - D - - - - - 0
90
30
98.7
72 72 79.5 68.2 72 72 72 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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