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Golden Wing Shield

Golden Wing Shield.png
icon-wp_physicaldef.png
60
icon-wp_poisondef.png
45
icon-wp_magicdef.png
80
icon-wp_bleeddef.png
45
icon-wp_firedef.png
60 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
60 icon-wp_cursedef.png 45
icon-wp_darkdef.png
55 icon-durabilitiy 70
icon-wp_stability.png
55 icon_weight 5.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
12
D
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--
--
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Golden Wing Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

  • The Golden Wing Shield is located in the Lost Bastille. If you port to the Salt Fort bonfire in Sinner's Rise, go down the ladder and take an immediate left. Run across the bridge there and into the doorway at the other end. There are some stairs to the right. Go down them. There is a cell in front of you as you come down and a door right to the left of it. Go through the door and straight to the back. There is a false wall here. Press (X) on PS3 or (A) on Xbox to open the false wall. Inside there is another false wall to your left. Again press (X) or (A). Ahead is a corpse across a small gap you must jump. Jump across and get the Flame Butterfly and 3 torches on it and then drop on to the little ledge to the right. Follow this all the way down to the end where the corpse with the Golden Wing Shield is.
  • Originally, this shield was the shield the warrior used in the beta

 

Hints and Tips:

  • Not intended for blocking damage directly, it's for a steadfast spell parrying on par with Cleric's Small Shield.
  • Oddly, it also provides Curse and Petrification resistance, surpassing Lion Clan Shield.


Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance: 

 

GOLDEN WING SHIELD UPGRADES

  Attack ValuesBonus Parameter Bonus Auxiliary Effects& Damage Reduction% Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 25 60 0 0 0 E - C - - - 0
45
0
45
45 45 60 80 60 60 55 55
Regular +10 50 90 0 0 0 E - B - - - 0
58.7
0
58.7
58.7 58.7 70 85 70 70 66.2 63
Magic 20 59 - - - E - B - - - 0
44.5
0
44.5
44.5 44.5 59.5 83.3 59.5 59.5 54.5 55
Magic +10 40 89 - - - E - B - - - 0
58.4
0
58.4
58.4 58.4 69.6 87.5 69.6 69.6 65.9 63
Fire 19 47 13 - - E - B C - - 0
43.9
0
43.9
43.9 43.9 58.9 78.9 68.3 58.9 53.9 55
Fire +10 39 70 20 - - E - B C - - 0
57.9
0
57.9
57.9 57.9 69.2 84.2 76.2 69.2 65.4 63
Lightning 19 47 - 13 - E - B - C - 0
43.9
0
43.9
43.9 43.9 58.9 78.9 58.9 68.3 53.9 55
Lightning +10 39 70 - 20 - E - B - C - 0
57.9
0
57.9
57.9 57.9 69.2 84.2 69.2 76.2 65.4 63
Dark 19 47 - - 13 E - B - - C 0
43.9
0
43.9
43.9 43.9 58.9 78.9 58.9 58.9 63.3 55
Dark +10 39 70 - - 20 E - B - - C 0
57.9
0
57.9
57.9 57.9 69.2 84.2 69.2 69.2 72.5 63
Poison 21 52 - - - E - B - - - 3
63.3
0
42.7
42.7 42.7 57.7 77.7 57.7 57.7 52.7 55
Poison +10 43 78 - - - E - A - - - 6
72.5
0
57
57 57 68.2 83.2 68.2 68.2 64.5 63
Bleed 21 52 - - - E - B -     0
42.7
3
63.3
42.7 42.7 57.7 77.7 57.7 57.7 52.7 55
Bleed +10 43 78 - - - E - A -     0
57
6
72.5
57 57 68.2 83.2 68.2 68.2 64.5 63

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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