Black Dragon Shield |
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100 |
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55 |
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60 |
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55 |
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60 | ![]() |
55 |
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60 | ![]() |
55 |
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60 | ![]() |
70 |
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51 | ![]() |
5.5 |
Requirement & Bonus | |||
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15 E |
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-- -- |
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Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Black Dragon Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From
- Can be dropped from the Dragon Knights on the stairs leading up to the ancient dragon.
Hints and Tips:
- Drakekeeper's Shield offer better defenses, damage, scaling and stability for only 0.5 more weight. The Drakekeeper's Shield also upgrades with titanite, rather than expensive petrified dragon bones.
- Requires petrified dragon bones to upgrade.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Black Dragon Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Regular | 104 | - | - | - | - | E | - | - | - | - | - | 0 55 |
0 55 |
55 | 55 | 100 | 60 | 60 | 60 | 60 | 51 |
Regular +5 | 200 | - | - | - | - | E | - | - | - | - | - | 0 60.6 |
0 60.6 |
60.6 | 60.6 | 100 | 65 | 65 | 65 | 65 | 58 |
Magic | 50 | 61 | - | - | - | E | - | C | - | - | - | 0 52.7 |
0 52.7 |
52.7 | 52.7 | 97.7 | 78.3 | 57.7 | 57.7 | 57.7 | 51 |
Magic +5 | 126 | 154 | - | - | - | E | - | B | - | - | - | 0 58.6 |
0 58.6 |
58.6 | 58.6 | 97.9 | 81 | 62.9 | 62.9 | 62.9 | 58 |
Fire | 50 | - | 61 | - | - | E | - | - | C | - | - | 0 52.7 |
0 52.7 |
52.7 | 52.7 | 97.7 | 57.7 | 78.3 | 57.7 | 57.7 | 51 |
Fire +5 | 126 | - | 154 | - | - | E | - | - | B | - | - | 0 58.6 |
0 58.6 |
58.6 | 58.6 | 97.9 | 62.9 | 81 | 62.9 | 62.9 | 58 |
Lightning | 50 | - | - | 61 | - | E | - | - | - | C | - | 0 52.7 |
0 52.7 |
52.7 | 52.7 | 97.7 | 57.7 | 57.7 | 78.3 | 57.7 | 51 |
Lightning +5 | 126 | - | - | 154 | - | E | - | - | - | B | - | 0 58.6 |
0 58.6 |
58.6 | 58.6 | 97.9 | 62.9 | 62.9 | 81 | 62.9 | 58 |
Dark | 50 | - | - | - | 61 | E | - | - | - | - | C | 0 52.7 |
0 52.7 |
52.7 | 52.7 | 97.7 | 57.7 | 57.7 | 57.7 | 78.3 | 51 |
Dark +5 | 126 | - | - | - | 154 | E | - | - | - | - | B | 0 58.6 |
0 58.6 |
58.6 | 58.6 | 97.9 | 62.9 | 62.9 | 62.9 | 81 | 58 |
Poison | 50 | - | - | - | - | E | - | - | - | - | - | 12 73.3 |
0 52.7 |
52.7 | 52.7 | 97.7 | 57.7 | 57.7 | 57.7 | 57.7 | 51 |
Poison +5 | 126 | - | - | - | - | E | - | - | - | - | - | 30 76.6 |
0 58.6 |
58.6 | 58.6 | 97.9 | 62.9 | 62.9 | 62.9 | 62.9 | 58 |
Bleed | 50 | - | - | - | - | E | - | - | - | - | - | 0 52.7 |
12 73.3 |
52.7 | 52.7 | 97.7 | 57.7 | 57.7 | 57.7 | 57.7 | 51 |
Bleed +5 | 126 | - | - | - | - | E | - | - | - | - | - | 0 58.6 |
30 76.6 |
58.6 | 58.6 | 97.9 | 62.9 | 62.9 | 62.9 | 62.9 | 58 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Good looking, 51 stability, 100% DEF and pretty light. Who upgrades shields anyway?
- Anonymous
Who cares about all this? You wear it for the cosplay, it just happens to be a perfectly viable shield too. No need to go all meta and post about the drakekeeper's shield...
- Anonymous
Lowest STR requirement 100% physical DEF shield. Why is all the information here about the Drakekeeper's Shield?
it's literally a dragon sperm
7
+12
-1