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Homunculus Wooden Shield

Homunculus Wooden Shield.png
icon-wp_physicaldef.png
85
icon-wp_poisondef.png
35
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
35
icon-wp_firedef.png
30 icon-wp_petrifydef.png 35
icon-wp_lightningdef.png
65 icon-wp_cursedef.png 35
icon-wp_darkdef.png
45 icon-durabilitiy 70
icon-wp_stability.png
45 icon_weight 3.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
D
--
--
--
--
--
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Homunculus Wooden Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

 

Hints and Tips:

 

Youtube relevant videos:

 ((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance:

 

Homunculus Wooden Shield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 70 - - - - D - - - - - 0
35
0
35
35 35 85 65 30 65 45 45
Regular +10 140 - - - - C - - - - - 0
51.2
0
51.2
51.2 51.2 88.7 73.7 47.5 73.7 58.7 53
Magic 44 53 - - - D - C - - - 0
32.7
0
32.7
32.7 32.7 82.7 83.3 27.7 62.7 42.7 45
Magic +10 88 107 - - - D - B - - - 0
49.5
0
49.5
49.5 49.5 87 87.5 45.7 72 57 53
Fire 44 - 53 - - D - - C - - 0
32.7
0
32.7
32.7 32.7 82.7 62.7 48.3 62.7 42.7 45
Fire +10 88 - 107 - - D - - B - - 0
49.5
0
49.5
49.5 49.5 87 72 61.2 83.3 42.7 53
Lightning 44 - - 53 - D - - - C - 0
32.7
0
32.7
32.7 32.7 82.7 62.7 27.7 83.3 42.7 45
Lightning +10 88 - - 107 - D - - - B - 0
49.5
0
49.5
49.5 49.5 87 72 45.7 87.5 57 53
Dark 44 - - - 53 D - - - - C 0
32.7
0
32.7
32.7 32.7 82.7 62.7 27.7 62.7 63.3 45
Dark +10 88 - - - 107 D - - - - B 0
49.5
0
49.5
49.5 49.5 87 72 45.7 72 72.5 53
Poison 44 - - - - D - - - - - 10
53.3
0
32.7
32.7 32.7 82.7 62.7 27.7 62.7 42.7 45
Poison +10 88 - - - - D - - - - - 21
65
0
49.5
49.5 49.5 87 72 45.7 72 57 53
Bleed 44 - - - - D - - - - - 0
32.7
10
53.3
32.7 32.7 82.7 62.7 27.7 62.7 42.7 45
Bleed +10 88 - - - - D - - - - - 0
49.5
21
65
49.5 49.5 87 72 45.7 72 57 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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