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Wooden Shield

Wooden Shield.png
icon-wp_physicaldef.png
80
icon-wp_poisondef.png
35
icon-wp_magicdef.png
15
icon-wp_bleeddef.png
35
icon-wp_firedef.png
15 icon-wp_petrifydef.png 35
icon-wp_lightningdef.png
15 icon-wp_cursedef.png 35
icon-wp_darkdef.png
5 icon-durabilitiy 60
icon-wp_stability.png
40 icon_weight 1.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
7
E
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--
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Wooden Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

 

Hints and Tips:


Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Wooden Shield Upgrades

  ~
Attack ValuesBonus
~
Parameter Bonus
~
Auxiliary Effects& Damage Reduction%
~
Damage Reduction (%)
~
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 60 - - - - E - - - - - 0
35
0
35
35 35 80 15 15 15 5 40
Regular +10 120 - - - - C - - - - - 0
51.2
0
51.2
51.2 51.2 88.7 55 47.5 73.7 55 48
Magic 37 46 - - - D - C - - - 0
32.7
0
32.7
32.7 32.7 82.7 58.3 27.7 62.7 37.7 40
Magic +10 75 92 - - - D - B - - - 0
49.5
0
49.5
49.5 49.5 87 68.7 45.7 72 53.2 48
Fire 37 - 46 - - D - - C - - 0
32.7
0
32.7
32.7 32.7 82.7 37.7 48.3 62.7 37.7 40
Fire +10 75 - 92 - - D - - B - - 0
49.5
0
49.5
49.5 49.5 87 53.2 61.2 72 53.2 48
Lightning 37 - - 46 - D - - - C - 0
32.7
0
32.7
32.7 32.7 82.7 37.7 27.7 83.3 37.7 40
Lightning +10 75 - - 92 - D - - - B - 0
49.5
0
49.5
49.5 49.5 87 53.2 45.7 87.5 53.2 48
Dark 37 - - - 46 D - - - - C 0
32.7
0
32.7
32.7 32.7 82.7 37.7 27.7 62.7 58.3 40
Dark +10 75 - - - 92 D - - - - B 0
49.5
0
49.5
49.5 49.5 87 53.2 45.7 72 68.7 48
Poison 37 - - - - D - - - - - 9
53.3
0
32.7
32.7 32.7 82.7 37.7 27.7 62.7 37.7 40
Poison +10 75 - - - - D - - - - - 18
65
0
49.5
49.5 49.5 87 53.2 45.7 72 53.2 48
Bleed 37 - - - - D - - - - - 0
32.7
9
53.3
32.7 32.7 82.7 37.7 27.7 62.7 37.7 40
Bleed +10 75 - - - - D - - - - - 0
49.5
18
65
49.5 49.5 87 53.2 45.7 72 53.2 48

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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