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Stone Parma

Stone Parma.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
55
icon-wp_magicdef.png
20
icon-wp_bleeddef.png
55
icon-wp_firedef.png
20 icon-wp_petrifydef.png 85
icon-wp_lightningdef.png
20 icon-wp_cursedef.png 55
icon-wp_darkdef.png
45 icon-durabilitiy 80
icon-wp_stability.png
55 icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
18
D
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Stone Parma is a Standard Shield in Dark Souls 2.  Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

  • The stone horsemen leading to the Looking Glass Knight

 

Hints and Tips

  • it has 100% physical damage reduction
  • Extremely high petrification resistance

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))
In-game appearance:

 

Stone Parma Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 75 - - - - D - - - - - 0
55
0
55
85 55 100 20 20 20 45 55
Regular +10 150 - - - - C - - - - - 0
66.2
0
66.2
88.7 66.2 100 40 40 40 58.7 63
Magic 47 57 - - - D - C - - - 0
52.7
0
52.7
82.7 52.7 97.7 38.3 17.7 17.7 42.7 55
Magic +10 94 115 - - - D - B - - - 0
64.5
0
64.5
64.5 64.5 98.2 53.7 38.2 38.2 57 63
Fire 47 - 57 - - D - - C - - 0
52.7
0
52.7
82.7 52.7 97.7 17.7 38.3 17.7 42.7 55
Fire +10 94 - 115 - - D - - B - - 0
64.5
0
64.5
87 64.5 98.2 38.2 53.7 38.2 57 63
Lightning 47 - - 57 - D - - - C - 0
52.7
0
52.7
82.7 52.7 97.7 17.7 17.7 38.3 42.7 55
Lightning +10 94 - - 115 - D - - - B - 0
64.5
0
64.5
87 64.5 98.2 38.2 38.2 53.7 57 63
Dark 47 - - - 57 D - - - - C 0
52.7
0
52.7
82.7 52.7 97.7 17.7 17.7 17.7 63.3 55
Dark +10 94 - - - 115 D - - - - B 0
64.5
0
64.5
87 64.5 98.2 38.2 38.2 38.2 72.5 63
Poison 47 - - - - D - - - - - 11
73.3
0
52.7
82.7 52.7 97.7 17.7 17.7 17.7 42.7 55
Poison +10 94 - - - - D - - - - - 23
80
0
64.5
87 64.5 98.2 38.2 38.2 38.2 63.3 63
Bleed 47 - - - - D - - - - - 0
52.7
11
73.3
82.7 52.7 97.7 17.7 17.7 17.7 42.7 55
Bleed +10 94 - - - - D - - - - - 0
64.5
23
80
87 64.5 98.2 38.2 38.2 38.2 63.3 63

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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