Stone Parma |
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100 |
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55 |
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20 |
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55 |
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20 | ![]() |
85 |
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20 | ![]() |
55 |
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45 | ![]() |
80 |
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55 | ![]() |
5.0 |
Requirement & Bonus | |||
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18 D |
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-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Stone Parma is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- The stone horsemen leading to the Looking Glass Knight
Hints and Tips
- it has 100% physical damage reduction
- Extremely high petrification resistance
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Stone Parma Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 75 | - | - | - | - | D | - | - | - | - | - | 0 55 |
0 55 |
85 | 55 | 100 | 20 | 20 | 20 | 45 | 55 |
Regular +10 | 150 | - | - | - | - | C | - | - | - | - | - | 0 66.2 |
0 66.2 |
88.7 | 66.2 | 100 | 40 | 40 | 40 | 58.7 | 63 |
Magic | 47 | 57 | - | - | - | D | - | C | - | - | - | 0 52.7 |
0 52.7 |
82.7 | 52.7 | 97.7 | 38.3 | 17.7 | 17.7 | 42.7 | 55 |
Magic +10 | 94 | 115 | - | - | - | D | - | B | - | - | - | 0 64.5 |
0 64.5 |
64.5 | 64.5 | 98.2 | 53.7 | 38.2 | 38.2 | 57 | 63 |
Fire | 47 | - | 57 | - | - | D | - | - | C | - | - | 0 52.7 |
0 52.7 |
82.7 | 52.7 | 97.7 | 17.7 | 38.3 | 17.7 | 42.7 | 55 |
Fire +10 | 94 | - | 115 | - | - | D | - | - | B | - | - | 0 64.5 |
0 64.5 |
87 | 64.5 | 98.2 | 38.2 | 53.7 | 38.2 | 57 | 63 |
Lightning | 47 | - | - | 57 | - | D | - | - | - | C | - | 0 52.7 |
0 52.7 |
82.7 | 52.7 | 97.7 | 17.7 | 17.7 | 38.3 | 42.7 | 55 |
Lightning +10 | 94 | - | - | 115 | - | D | - | - | - | B | - | 0 64.5 |
0 64.5 |
87 | 64.5 | 98.2 | 38.2 | 38.2 | 53.7 | 57 | 63 |
Dark | 47 | - | - | - | 57 | D | - | - | - | - | C | 0 52.7 |
0 52.7 |
82.7 | 52.7 | 97.7 | 17.7 | 17.7 | 17.7 | 63.3 | 55 |
Dark +10 | 94 | - | - | - | 115 | D | - | - | - | - | B | 0 64.5 |
0 64.5 |
87 | 64.5 | 98.2 | 38.2 | 38.2 | 38.2 | 72.5 | 63 |
Poison | 47 | - | - | - | - | D | - | - | - | - | - | 11 73.3 |
0 52.7 |
82.7 | 52.7 | 97.7 | 17.7 | 17.7 | 17.7 | 42.7 | 55 |
Poison +10 | 94 | - | - | - | - | D | - | - | - | - | - | 23 80 |
0 64.5 |
87 | 64.5 | 98.2 | 38.2 | 38.2 | 38.2 | 63.3 | 63 |
Bleed | 47 | - | - | - | - | D | - | - | - | - | - | 0 52.7 |
11 73.3 |
82.7 | 52.7 | 97.7 | 17.7 | 17.7 | 17.7 | 42.7 | 55 |
Bleed +10 | 94 | - | - | - | - | D | - | - | - | - | - | 0 64.5 |
23 80 |
87 | 64.5 | 98.2 | 38.2 | 38.2 | 38.2 | 63.3 | 63 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
I didn't know this bad boy was even in DS2. Thought it was only from the Farron Slug in 3
no upgrade resists: 100 / 20 / 55 / 45 / 45
1
+10
-1