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Drangleic Shield

Drangleic Shield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
25
icon-wp_magicdef.png
70
icon-wp_bleeddef.png
25
icon-wp_firedef.png
55 icon-wp_petrifydef.png 25
icon-wp_lightningdef.png
55 icon-wp_cursedef.png 25
icon-wp_darkdef.png
35 icon-durabilitiy 70
icon-wp_stability.png
55 icon_weight 6.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
16
C
--
C
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Drangleic Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

Hints and Tips:

  • This is probably the best medium shield available early game with 100% physical block and high stability, and can easily last you to the end of the game (though there are better ones later on). It is highly recommended that you defeat the Pursuer as early as possible and grab this shield if you have the strength to wield it.
  • Useful until you get Defender's Shield, which is considered to be an endgame item.
  • Prior to Calibration 1.15, the magic reduction was only 50 for an non-infused, non-upgraded Drangleic Shield. After this calibration, it now has 70 magic reduction.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance:

 

Drangleic Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Drangleic Shield 86 - - - - C C - - - - 0
25.0
0
25.0
25.0 25.0 100,0 70.0 55.0 55.0 35.0 55
Drangleic Shield +5 130 - - - - C C - - - - 0
34.3
0
34.3
34.3 34.3 100.0 76.2 60.6 60.6 43.1 63
Magic 54 66 - - - D D C - - - 0
22.7
0
22.7
22.7 22.7 97.7 88.3 52.7 52.7 32.7 55
Magic +5 81 100 - - - D D C - - - 0
32.3
0
32.3
32.3 32.3 97.9 92.2 58.6 58.6 41.1 63
Fire 54 - 66 - - D D - C - - 0
22.7
0
22.7
22.7 22.7 97.7 67.7 73.3 52.7 32.7 55
Fire +5 81 - 100 - - C D - B - - 0
32.3
0
32.3
32.3 32.3 97.9 74.2 76.6 58.6 41.1 63
Lightning 54 - - 66 - D D - - C - 0
22.7
0
22.7
22.7 22.7 97.7 67.7 52.7 73.3 32.7 55
Lightning +5 81 - - 100 - C D - - B   0
32.3
0
32.3
32.3 32.3 97.9 74.2 58.6 76.6 41.1 63
Dark 54 - - - 66 D D - - - C 0
22.7
0
22.7
22.7 22.7 97.7 67.7 52.7 52.7 53.3 55
Dark +5 81 - - - 100 C D - - - B 0
32.3
0
32.3
32.3 32.3 97.9 74.2 58.6 58.6 59.1 63
Poison 54 - - - - D D - - - - 13
43.3
0
22.7
22.7 22.7 97.7 67.7 52.7 52.7 32.7 55
Poison +5 81 - - - - C D - - - - 20
50.4
0
32.3
32.3 32.3 97.9 74.2 58.6 58.6 41.1 63
Bleed 54 - - - - D D - - - - 0
22.7
13
43.3
22.7 22.7 97.7 67.7 52.7 52.7 32.7 55
Bleed +5 81 - - - - C D - - - - 0
32.3
20
50.4
32.3 32.3 97.9 74.2 58.6 58.6 41.1 63

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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