Archdrake Shield

Archdrake Shield.png
icon-wp_physicaldef.png
phy
icon-wp_poisondef.png
40
icon-wp_magicdef.png
mag
icon-wp_bleeddef.png
40
icon-wp_firedef.png
fir icon-wp_petrifydef.png 40
icon-wp_lightningdef.png
light icon-wp_cursedef.png 40
icon-wp_darkdef.png
darkde icon-durabilitiy 80
icon-wp_stability.png
stab icon_weight 4.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
14
C
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Archdrake Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

  • Located in a chest behind a boarded up wall closest to the Exile Holding Cells bonfire in Lost Bastille head left from the bonfire and head up the stairs and down the rampart. Go down the ladder to your left and go through the door way and head right. There will be a boarded up door. Break the boards and head through and to you left. You will see a door. Use the Antiquated Key to open it and head straight and through the doorway, climb up the ladder to your left and drop down onto the raised platform. Detonate the exploding barrels on the platform to open a secret passage way. It is on a corpse there.

 

Hints and Tips:

  • Early shield for both physical and magic defense, leave it uninfused for the best result.

 

Youtube relevant videos:

Required in Build:

((Link to build))

 

Archdrake Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Archdrake Shield 55 0 0 0 0 C D - - - - 0
40
0
40
40 40 95 65 50 50 40 50
Archdrake Shield +10 110 0 0 0 0 B D - - - - 0
55
0
55
55 55 96.2 73.7 62.5 62.5 55 58
Magic 34 42 - - - C E C - - - 0
37.7
0
37.7
37.7 37.7 92.7 83.3 47.7 47.7 37.7 50
Magic +10 69 84 - - - C E B - - - 0
53.2
0
53.2
53.2 53.2 94.5 87.5 60.7 60.7 53.2 58
Fire 34 - 42 - - C E - C - - 0
37.7
0
37.7
37.7 37.7 92.7 62.7 68.3 47.7 37.7 50
Fire +10 69 - 84 - - C E - B - - 0
53.2
0
53.2
53.2 53.2 94.5 72 76.2 60.7 53.2 58
Lightning 34 - - 42 - C E - - C - 0
37.7
0
37.7
37.7 37.7 92.7 62.7 47.7 68.3 37.7 50
Lightning +10 69 - - 84 - C E - - B - 0
53.2
0
53.2
53.2 53.2 94.5 72 60.7 76.2 53.2 58
Dark 34 - - - 42 C E - - - C 0
37.7
0
37.7
37.7 37.7 92.7 62.7 47.7 47.7 58.3 50
Dark +10 69 - - - 84 C E - - - B 0
53.2
0
53.2
53.2 53.2 94.5 72 60.7 60.7 68.7 58
Poison 34 - - - - C E - - - - 8
58.3
0
37.7
37.7 37.7 92.7 62.7 47.7 47.7 37.7 50
Poison +10 69 - - - - C E - - - - 16
68.7
0
53.2
53.2 53.2 94.5 72 60.7 60.7 53.2 58
Bleed 34 - - - - C E - - - - 0
37.7
8
58.3
37.7 37.7 92.7 62.7 47.7 47.7 37.7 50
Bleed +10 69 - - - - C E - - - - 0
53.2
16
68.7
53.2 53.2 94.5 72 60.7 60.7 53.2 58-

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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