Archdrake Shield |
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phy |
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40 |
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mag |
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40 |
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fir | ![]() |
40 |
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light | ![]() |
40 |
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darkde | ![]() |
80 |
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stab | ![]() |
4.0 |
Requirement & Bonus | |||
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14 C |
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Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Archdrake Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Located in a chest behind a boarded up wall closest to the Exile Holding Cells bonfire in Lost Bastille head left from the bonfire and head up the stairs and down the rampart. Go down the ladder to your left and go through the door way and head right. There will be a boarded up door. Break the boards and head through and to you left. You will see a door. Use the Antiquated Key to open it and head straight and through the doorway, climb up the ladder to your left and drop down onto the raised platform. Detonate the exploding barrels on the platform to open a secret passage way. It is on a corpse there.
Hints and Tips:
- Early shield for both physical and magic defense, leave it uninfused for the best result.
Youtube relevant videos:
Required in Build:
((Link to build))
Archdrake Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Archdrake Shield | 55 | 0 | 0 | 0 | 0 | C | D | - | - | - | - | 0 40 |
0 40 |
40 | 40 | 95 | 65 | 50 | 50 | 40 | 50 |
Archdrake Shield +10 | 110 | 0 | 0 | 0 | 0 | B | D | - | - | - | - | 0 55 |
0 55 |
55 | 55 | 96.2 | 73.7 | 62.5 | 62.5 | 55 | 58 |
Magic | 34 | 42 | - | - | - | C | E | C | - | - | - | 0 37.7 |
0 37.7 |
37.7 | 37.7 | 92.7 | 83.3 | 47.7 | 47.7 | 37.7 | 50 |
Magic +10 | 69 | 84 | - | - | - | C | E | B | - | - | - | 0 53.2 |
0 53.2 |
53.2 | 53.2 | 94.5 | 87.5 | 60.7 | 60.7 | 53.2 | 58 |
Fire | 34 | - | 42 | - | - | C | E | - | C | - | - | 0 37.7 |
0 37.7 |
37.7 | 37.7 | 92.7 | 62.7 | 68.3 | 47.7 | 37.7 | 50 |
Fire +10 | 69 | - | 84 | - | - | C | E | - | B | - | - | 0 53.2 |
0 53.2 |
53.2 | 53.2 | 94.5 | 72 | 76.2 | 60.7 | 53.2 | 58 |
Lightning | 34 | - | - | 42 | - | C | E | - | - | C | - | 0 37.7 |
0 37.7 |
37.7 | 37.7 | 92.7 | 62.7 | 47.7 | 68.3 | 37.7 | 50 |
Lightning +10 | 69 | - | - | 84 | - | C | E | - | - | B | - | 0 53.2 |
0 53.2 |
53.2 | 53.2 | 94.5 | 72 | 60.7 | 76.2 | 53.2 | 58 |
Dark | 34 | - | - | - | 42 | C | E | - | - | - | C | 0 37.7 |
0 37.7 |
37.7 | 37.7 | 92.7 | 62.7 | 47.7 | 47.7 | 58.3 | 50 |
Dark +10 | 69 | - | - | - | 84 | C | E | - | - | - | B | 0 53.2 |
0 53.2 |
53.2 | 53.2 | 94.5 | 72 | 60.7 | 60.7 | 68.7 | 58 |
Poison | 34 | - | - | - | - | C | E | - | - | - | - | 8 58.3 |
0 37.7 |
37.7 | 37.7 | 92.7 | 62.7 | 47.7 | 47.7 | 37.7 | 50 |
Poison +10 | 69 | - | - | - | - | C | E | - | - | - | - | 16 68.7 |
0 53.2 |
53.2 | 53.2 | 94.5 | 72 | 60.7 | 60.7 | 53.2 | 58 |
Bleed | 34 | - | - | - | - | C | E | - | - | - | - | 0 37.7 |
8 58.3 |
37.7 | 37.7 | 92.7 | 62.7 | 47.7 | 47.7 | 37.7 | 50 |
Bleed +10 | 69 | - | - | - | - | C | E | - | - | - | - | 0 53.2 |
16 68.7 |
53.2 | 53.2 | 94.5 | 72 | 60.7 | 60.7 | 53.2 | 58- |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Anyone have a list with all the walls that can be destroyed?
- Anonymous
- Anonymous
I have never seen this thing! Is this accurate for SotFS? In the secret room that is lit up by a Pharros stone and has a Shadow Ninja on the ceiling? With several unbreakable tall old-philosopher-looking statues? That room?
- Anonymous
- Anonymous
- Anonymous
seems like a good substitute until you can get defenders shield.
Dont ever use this s h i t e of a shield other than fasion
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+11
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