Bone Shield |
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50 |
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30 |
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50 |
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70 |
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20 | ![]() |
70 |
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20 | ![]() |
70 |
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70 | ![]() |
30 |
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90 | ![]() |
6.0 |
Requirement & Bonus | |||
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8 D |
8 -- |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Bone Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From
- Dropped by Dragon Acolyte in Aldia's Keep.
Hints and Tips:
- Generally, this shield is inferior to Drakekeeper's Shield while both having the same weight.
- Despite being inferior, the relatively low strength and dex makes it a good shield for low level builds or casters when two handed.
- Not to confuse with Cursed Bone Shield, a small shield capable of spell parrying, this shield cannot parry spells.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Bone Shield Upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Name |
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Bone Shield | 77 | - | - | - | - | D | - | - | - | - | - | 0 30 |
0 70 |
70 | 70 | 50 | 50 | 20 | 20 | 70 | 50 |
Bone Shield+10 | 155 | - | - | - | - | C | - | - | - | - | - | 0 47.5 |
0 77.5 |
77.5 | 77.5 | 62.5 | 62.5 | 40 | 40 | 77.5 | 58 |
Magic | 75 | 32 | - | - | - | D | - | C | - | - | - | 0 28.7 |
0 68.7 |
68.7 | 68.7 | 48.7 | 60 | 18.7 | 18.7 | 68.7 | 50 |
Magic +10 | 151 | 65 | - | - | - | D | - | B | - | - | - | 0 46.5 |
0 76.5 |
76.5 | 76.5 | 61.5 | 70 | 39 | 39 | 76.5 | 58 |
Fire | 75 | - | 32 | - | - | D | - | - | C | - | - | 0 28.7 |
0 68.7 |
68.7 | 68.7 | 48.7 | 48.7 | 30 | 18.7 | 68.7 | 50 |
Fire +10 | 151 | - | 65 | - | - | D | - | - | C | - | - | 0 46.5 |
0 76.5 |
76.5 | 76.5 | 61.5 | 61.5 | 47.5 | 39 | 76.5 | 58 |
Lightning | 75 | - | - | 32 | - | D | - | - | - | C | - | 0 28.7 |
0 68.7 |
68.7 | 68.7 | 48.7 | 48.7 | 18.7 | 30 | 68.7 | 50 |
Lightning +10 | 151 | - | - | 65 | - | D | - | - | - | B | - | 0 46.5 |
0 76.5 |
76.5 | 76.5 | 61.5 | 61.5 | 39 | 47.5 | 76.5 | 58 |
Dark | 75 | - | - | - | 32 | D | - | - | - | - | C | 0 28.7 |
0 68.7 |
68.7 | 68.7 | 48.7 | 48.7 | 18.7 | 18.7 | 68.7 | 50 |
Dark +10 | 151 | - | - | - | 65 | D | - | - | - | - | B | 0 46.5 |
0 76.5 |
76.5 | 76.5 | 61.5 | 61.5 | 39 | 39 | 76.5 | 58 |
Poison | 75 | - | - | - | - | D | - | - | - | - | - | 6 40 |
0 68.7 |
68.7 | 68.7 | 48.7 | 48.7 | 18.7 | 18.7 | 68.7 | 50 |
Poison +10 | 151 | - | - | - | - | D | - | - | - | - | - | 13 55 |
0 76.5 |
76.5 | 76.5 | 61.5 | 61.5 | 39 | 39 | 76.5 | 58 |
Bleed | 75 | - | - | - | - | D | - | - | - | - | - | 0 28.7 |
6 80 |
68.7 | 68.7 | 48.7 | 48.7 | 18.7 | 18.7 | 68.7 | 50 |
Bleed +10 | 151 | - | - | - | - | D | - | - | - | - | - | 0 46.5 |
13 85 |
76.5 | 76.5 | 61.5 | 61.5 | 39 | 39 | 76.5 | 58 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
very bad shield
0
+10
-1