Bone Shield

Bone Shield.png
icon-wp_physicaldef.png
50
icon-wp_poisondef.png
30
icon-wp_magicdef.png
50
icon-wp_bleeddef.png
70
icon-wp_firedef.png
20 icon-wp_petrifydef.png 70
icon-wp_lightningdef.png
20 icon-wp_cursedef.png 70
icon-wp_darkdef.png
70 icon-durabilitiy 30
icon-wp_stability.png
90 icon_weight 6.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
D
8
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Bone Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing. 

 

Acquired From

 

Hints and Tips:

  • Generally, this shield is inferior to Drakekeeper's Shield while both having the same weight.
  • Despite being inferior, the relatively low strength and dex makes it a good shield for low level builds or casters when two handed.
  • Not to confuse with Cursed Bone Shield, a small shield capable of spell parrying, this shield cannot parry spells.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Bone Shield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Bone Shield 77 - - - - D - - - - - 0
30
0
70
70 70 50 50 20 20 70 50
Bone Shield+10 155 - - - - C - - - - - 0
47.5
0
77.5
77.5 77.5 62.5 62.5 40 40 77.5 58
Magic 75 32 - - - D - C - - - 0
28.7
0
68.7
68.7 68.7 48.7 60 18.7 18.7 68.7 50
Magic +10 151 65 - - - D - B - - - 0
46.5
0
76.5
76.5 76.5 61.5 70 39 39 76.5 58
Fire 75 - 32 - - D - - C - - 0
28.7
0
68.7
68.7 68.7 48.7 48.7 30 18.7 68.7 50
Fire +10 151 - 65 - - D - - C - - 0
46.5
0
76.5
76.5 76.5 61.5 61.5 47.5 39 76.5 58
Lightning 75 - - 32 - D - - - C - 0
28.7
0
68.7
68.7 68.7 48.7 48.7 18.7 30 68.7 50
Lightning +10 151 - - 65 - D - - - B - 0
46.5
0
76.5
76.5 76.5 61.5 61.5 39 47.5 76.5 58
Dark 75 - - - 32 D - - - - C 0
28.7
0
68.7
68.7 68.7 48.7 48.7 18.7 18.7 68.7 50
Dark +10 151 - - - 65 D - - - - B 0
46.5
0
76.5
76.5 76.5 61.5 61.5 39 39 76.5 58
Poison 75 - - - - D - - - - - 6
40
0
68.7
68.7 68.7 48.7 48.7 18.7 18.7 68.7 50
Poison +10 151 - - - - D - - - - - 13
55
0
76.5
76.5 76.5 61.5 61.5 39 39 76.5 58
Bleed 75 - - - - D - - - - - 0
28.7
6
80
68.7 68.7 48.7 48.7 18.7 18.7 68.7 50
Bleed +10 151 - - - - D - - - - - 0
46.5
13
85
76.5 76.5 61.5 61.5 39 39 76.5 58

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Tired of anon posting? Register!
Load more
⇈ ⇈