Old Knight's Shield |
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100 |
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0 |
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70 |
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0 |
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70 | ![]() |
0 |
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70 | ![]() |
0 |
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40 | ![]() |
20 |
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60 | ![]() |
8.0 |
Requirement & Bonus | |||
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24 E |
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Standard Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Old Knight's Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Dropped by Old Knights (Sword and Shield)
- Chance to drop from the Dark Spirit on the ship at No-Man's Wharf (NG+).
Hints and Tips:
*Has the highest stability rating of all the medium shields and excellent all round defense stats. Well worth using if the strength requirements are met. Be wary of the low durability. (Durability is OK for NG.)
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Old Knight's Shield Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Old Knight's Shield | 75 | - | - | - | - | E | - | - | - | - | - | 0 | 0 | 0 | 0 | 100 | 70 | 70 | 70 | 40 | 60 |
Old Knight's Shield +10 | 150 | - | - | - | - | E | - | - | - | - | - | 0 70 |
0 70 |
70 | 70 | 100 | 77.5 | 77.5 | 77.5 | 55 | 68 |
Magic | 47 | 57 | - | - | - | E | - | C | - | - | - | 0 57.7 |
0 57.7 |
57.7 | 57.7 | 97.7 | 88.3 | 67.7 | 67.7 | 37.7 | 60 |
Magic +10 | 94 | 115 | - | - | - | E | - | B | - | - | - | 0 68.2 |
0 68.0 |
68.0 | 68.0 | 98.2 | 91.2 | 75.7 | 75.7 | 53.2 | 68 |
Fire | 47 | - | 57 | - | - | E | - | - | C | - | - | 0 57.7 |
0 57.7 |
57.7 | 57.7 | 97.7 | 67.7 | 88.3 | 67.7 | 37.7 | 60 |
Fire +10 | 94 | - | 115 | - | - | E | - | - | B | - | - | 0 68.2 |
0 68.2 |
68.2 | 68.2 | 98.2 | 75.7 | 91.2 | 75.7 | 53.2 | 68 |
Lightning | 47 | - | - | 57 | - | E | - | - | - | C | - | 0 57.7 |
0 57.7 |
57.7 | 57.7 | 97.7 | 67.7 | 67.7 | 88.3 | 37.7 | 60 |
Lightning +10 | 94 | - | - | 115 | - | E | - | - | - | B | - | 0 68.2 |
0 68.2 |
68.2 | 68.2 | 98.2 | 75.7 | 75.7 | 91.2 | 53.2 | 68 |
Dark | 47 | - | - | - | 57 | E | - | - | - | - | C | 0 57.7 |
0 57.7 |
57.7 | 57.7 | 97.7 | 67.7 | 67.7 | 67.7 | 88.3 | 60 |
Dark +10 | 94 | - | - | - | 115 | E | - | - | - | - | B | 0 68.2 |
0 68.2 |
68.2 | 68.2 | 98.2 | 75.7 | 75.7 | 75.7 | 91.2 | 68 |
Poison | 47 | - | - | - | - | E | - | - | - | - | - | 11 78.3 |
0 57.7 |
57.7 | 57.7 | 97.7 | 67.7 | 67.7 | 67.7 | 37.7 | 60 |
Poison +10 | 94 | - | - | - | - | E | - | - | - | - | - | 23 83.7 |
0 68.2 |
68.2 | 68.2 | 98.2 | 75.7 | 75.7 | 75.7 | 53.2 | 68 |
Bleed | 47 | - | - | - | - | E | - | - | - | - | - | 0 57.7 |
11 78.3 |
57.7 | 57.7 | 97.7 | 67.7 | 67.7 | 67.7 | 37.7 | 60 |
Bleed +10 | 94 | - | - | - | - | E | - | - | - | - | - | 0 68.2 |
23 83.7 |
68.2 | 68.2 | 98.2 | 75.7 | 75.7 | 75.7 | 53.2 | 68 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
This information is incorrect. Dark +10 on a Old Knight Shield doesn't give you 91. If it did, this shield would be the best shield in the game.
- Anonymous
By far, the best shield in the game and mostly overlooked. It took me 5 characters and more 600h in the game to finally try it and appreciate it. It does not explode and as a matter of fact, it never broke, at least until now NG++. I used to hold Drangleic shield but this is far better. I'm not the tanker / greatshield style so it suits well my Hex-Dex build.
- Anonymous
- Anonymous
Does it actually explodes when durability goes very low? like the ring that blows when you receive attacks??? Im curious if anyone has ever seen it do something like that, I've tried but it seems to be a normal shield
according to the darksouls fandom wiki: "The Old Knight Shield, like all other Old Knight items, possesses extremely low durability and has a 5% chance of performing an explosion similar to the Wrath of the Gods miracle upon breaking."
4
+10
-1