Help
Help

Heide's Tower of Flame is a location in Dark Souls 2. This is an overview of this area.

ds2_htbanner

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Heide's Tower of Flame Map

 

NPCs in the area


Licia of Lindeldt 

Items

Consumables
Equipment

Enemies

New Game+ Enemies

  • Black Phantoms

Notes

  • Once the Dragonrider is slain, the Heide Knight's in the area will no longer sit around, and will patrol areas near their original resting place.  They have incredibly long aggro ranges, and you should be able to pull them into clearings without also getting the Old Knight's.
  • Very common area for invasions. 
  • Most enemies can be sprinted past easily, save for the two on either side of the fog.

Heide's Tower of Flame Walkthrough

Accessing from Majula

To the left of the cliff where the Victor’s Stone is, there is a large stone archway, with a staircase going down a tunnel. Coming to a circular room, there is a pillar in the center with a symbol on it. Examining it mentions that the the contraption does not move. Licia of Lindeldt is able to later open a path to Huntsman's Copse after encountering her in Heide's Tower of Flame.

ds2_mjtotof

Going to the right down the hallways to a spiral staircase, on the left there is a chest with Crimson Parma. Continuing down the stairs takes you to a room which will bring you to a pull chain on the ledge on the left, which raises the big door below. Going through the door leads to a waterway, and up the stairs is another pull chain to open the door should you wish to go back and further on a corpse with Soul of a Lost Undead and Broken Thief Sword. Going down the hallway takes you to the entrance of Heide’s Tower of Flame.

Abundance of Old Knights

As you enter through the waterway from Majula, you are greeted with a beautiful vista of the flooded towers and sprawling walkways. On your left, as soon as you exit, is a Heide Knight sitting. He won't aggro until you kill the boss of the area. Straight ahead is a round platform with a Old Knight wielding a large greatsword, but you may find a staircase to the right which leads down to a bonfire, just before him. Going straight up the stairs you encounter a mace wielding Old Knight. Behind, draped along the railing is a corpse with a Soul of a Nameless Soldier and a Human Effigy. There is also a Heide Knight resting in the area, which as mentioned earlier, won't engage you unless you engage it first or after you kill the Dragonrider.

ds2_ht4intro

Proceeding upstairs bring you through an archway another platform with an Old Knight who wields a greatsword and shield. After killing him, approach the contraption in the ground raising a post with a lever. Pulling the lever raises the outer ring of the platform on the tower directly across from the lever. Laying in front of one of the columns of the arch is a corpse with a Lloyd’s Talisman. Going left from the lever leads across a long walkway and into a tower where three Old Knights wait.

This can be a fairly difficult fight early in the game, and it's advisable to lure the middle Old Knight wielding a greatsword out onto the walkway first. The other two Old Knights are happy to wait for you to dispatch the first one, but will both try to rush you together once their comrade is dead. A good way to deal with this encounter in melee is to get close enough to provoke both into attacking at the same time. These Old Knights almost always use the same three-slash attack pattern, and dodging around both of them while they do this will give you some openings. Alternatively, if you can manage to lure them onto a ledge then knock them down, it would make for an easier confrontation. After dealing with these three nuisances. a lever pop out the ground on the right of the entrance in this tower. You can proceed down either side of the tower.

ds2_ht3okt

To the Dragonslayer

Going to the left brings you to an encounter with another Old Knight and an always hostile Heide Knight. (In NG+. 3 Black Phantoms wielding a Halberd guard the way, once killed, each of them drop a Cracked Blue Eye Orb and a Token of Fidelity). If you are human, there is summon sign for a shade in that area.

On the left, you'll find a broken dead-end staircase that leads down close to the water. At the bottom of these stairs you'll find a corpse with a Divine Blessing. Straight ahead of where you entered, a stairway up to another level and another Heide Knight await. After passing a railing-less platform, you will encounter the Hellkite Dragon. The easiest way to kill it is using a bow from the lower area, although you can guess that this may be very tedious and may take a while.

ds2_ht4dragon

Once defeated, it will drop a Petrified Dragon Bone and a Watchdragon Parma. On the platform where the dragon was is another contraption which raises when you approach. Pulling the lever lowers the bridge allowing the player access to the Cathedral of Blue and face off against the Old Dragonslayer.

To the Dragonrider

Going to the right leads to a walkway with a Heide Knight sitting against the railing, and a staircase down to another platform and an Old Knight. (In NG+. a Black Phantom with a Chariot Lance appears on the platform, it drops a Token of Spite when killed). On this lower platform, you'll find a Heide Knight resting on a chest containing the Ring of Binding, and the mist straight ahead. Going through the mist will take you to the fight with Dragonrider Boss. If you are in human form you can summon an NPC phantom named Masterless Glencour; there is an NPC summon sign outside and to the right of the boss mist.

ds2-ht4boss

BOSS FIGHT: Dragonrider

A few notable things about this boss fight:

  • He wields a halberd and greatshield.
  • He is not particularly fast and becomes a timing pattern easily dispatched.
  • Circling around to his back will keep you safe from his sweep attacks and leaves him open for attack.
  • He can be staggered after several hits.
  • He can also be attacked via bow if you aim at him from where the first lever appears. Once you have gotten him to almost zero health he will turn around and face you with his shield. Once he does this all it is is a matter of getting to him. He should die with just one hit.

To No Man's Wharf

After killing boss, proceed through the doorway and up the stairs. You come to a platform inside the tower with a bonfire. Nearby is the merchant NPC Licia of Lindeldt who sells miracles. After you exhaust her dialogue, she will move to Majula, in the room with the mysterious contraption, and can open the path to Huntsman's Copse. She will also give you the Saint's Set and the Idol's Charm, if your  faith is up to level 30.

You can kill her however, and when you leave and reload, you''ll find the Idol's Chime and Rotunda Lockstone in her place.

ds2_ht4licia

From the tower, exit straight onto a walkway and into another tower with a spiral staircase. Descend down and hidden behind the staircase is a corpse with a Monastery Charm. Go through the doorway and down the hall.

On your right the hallway opens up and you meet an Old Knight  guarding a doorway. Kill the Old Knight and continue straight to the end of the hall where you find a corpse hanging over the railing with a Human Effigy and a Dark Troche. Close by are two corpses with a Soul of a Proud Knight and an Old Knight Halberd. Go back down the hall and into the doorway the Old Knight had been guarding.

Down the flights of stairs brings you to the next level down. Going left leads to a dead end where a Royal Guard protects a metal chest that contains 1x Sublime Bone Dust. To the right is a hallway which leads to a round room with a pressure plate elevator in the center. Stand on the plate and descend to the next level down.

At the bottom, head out into the flooded corridors, passing the first small alcove to find a larger area to your left. This area holds a Basilisk and a few Hollow Infantry that rise up from the waters. There is a doorway behind these enemies that is blocked by a petrified enemy. If you unpetrify it and go up the stairs you will find a Primal Knight and a corridor. A body hang on the railing and it holds 1x Estus Flask Shard, going left leads to a dead end at an iron door. Going right to the end of the hallway brings you to an iron chest in the alcove to the right which contains the Knight Set of armor. 

ds2_ht4nomanswharf

Continue and at the end of the hallway, a knocked out hole in the wall leads to path and a bonfire. Continuing on from here will bring you to No-Man’s Wharf.

Map

(Work in progress!)

placeholder.png 

General Information

 

Heide's Tower of Flame Map

 

NPCs in the area


Licia of Lindeldt 

Items

Consumables
Equipment

Enemies

New Game+ Enemies

  • Black Phantoms (NG+)

Notes

  • Very common area for invasions.
  • Most enemies can be sprinted past easily, save for the two on either side of the fog.

Heide's Tower of Flame Walkthrough

Accessing from Majula

To the left of the cliff where the Victor’s Stone is, there is a large stone archway, with a staircase going down a tunnel. Coming to a circular room, there is a pillar in the center with a symbol on it. Examining it mentions that the the contraption does not move. Licia of Lindeldt is able to later open a path to Huntsman's Copse after encountering her in Heide's Tower of Flame.

ds2_mjtotof

Going to the right down the hallways to a spiral staircase, on the left there is a chest with Crimson Parma. Continuing down the stairs takes you to a room which will bring you to a pull chain on the ledge on the left, which raises the big door below. Going through the door leads to a waterway, and up the stairs is another pull chain to open the door should you wish to go back and further on a corpse with Soul of a Lost Undead and Broken Thief Sword. Going down the hallway takes you to the entrance of Heide’s Tower of Flame.

Abundance of Old Knights

As you enter through the waterway from Majula, you are greeted with a beautiful vista of the flooded towers and sprawling walkways. Straight ahead is a round platform with an Old Knight wielding a large greatsword. Just before confronting him, there is a staircase to the right which leads down to the first bonfire of the area. After passing the first enemy, head straight up the stairs to encounter another one. Killing him guarantees a Sublime Bone Dust drop, and he does not respawn (his drop will also disappear if you are killed before picking it up, preventing development of your Estus Flask). On the right, draped along the railing is a corpse with a Soul of a Nameless Soldier and a Human Effigy.

ds2_ht3firstcontact

Proceeding upstairs bring you through an archway another platform with yet another Old Knight who wields a greatsword and shield. Approaching the cliff directly in front of the arc, will raise a post with a lever, from the ground. Pulling the lever raises the outer ring of the platform on the tower directly across from the lever. Laying in front of the right column of the arch you've just come from is a corpse with Lloyd’s Talisman. Continue down the long walkway to enter a tower base where three more Old Knights await.

This can be a fairly difficult fight early in the game, and it's advisable to lure the middle Old Knight wielding a greatsword out onto the walkway first. The other two Old Knights are happy to wait for you to dispatch the first one, but will both try to rush you together once their comrade is dead. A good way to deal with this encounter in melee is to get close enough to provoke both into attacking at the same time. These Old Knights almost always use the same three-slash attack pattern, and dodging around both of them while they do this will give you some openings. Alternatively, if you can manage to lure them onto a ledge then knock them down, it would make for an easier confrontation. After dealing with these three nuisances. a lever pop out the ground on the right of the entrance in this tower. You can proceed down either side of the tower.

ds2_ht4bigsplit

To the Dragonslayer

Going to the left will bring you to two more Old Knights. (In NG+. 3 Black Phantoms wielding a Halberd guard the way, once killed, each of them drop a Cracked Blue Eye Orb and a Token of Fidelity). On the left of this area, you'll find a broken dead-end staircase that leads down close to the water. At the bottom of these stairs you'll find a corpse with a Divine Blessing.

Straight ahead of where you entered is a stairway up to another level and into a railing-less platform with a Old Knight who wields a sword and shield. On the platform is another contraption, which also raises when you approach. Pulling the lever lowers the bridge allowing the player access to the Cathedral of Blue and Old Dragonslayer Boss fight. At the top of the bridge on the left is a corpse with an Old Radiant Lifegem and an iron chest containing a Ring of Binding and 5x Human Effigies.

ds2_ht3levertoslayer

To the Dragonrider

Going to the right leads to a walkway and a staircase down to another platform and a sentinel. (In NG+. a Black Phantom with a chariot lance appears on the platform, it drops a Token of Spite when killed). The chest on the right contains 3x Green Blossom. Going through the mist takes you to the boss of this area; if you are in human form, you can summon an NPC phantom named Masterless Glencour right outside the mist.

ds2_ht3boss

BOSS FIGHT: Dragonrider

A few notable things about this boss fight:

  • He wields a halberd and greatshield.
  • He is not particularly fast and becomes a timing pattern easily dispatched.
  • Circling around to his back will keep you safe from his sweep attacks and leaves him open for attack.
  • He can be staggered after several hits.
  • He can also be attacked via bow if you aim at him from where the first lever appears. Once you have gotten him to almost zero health he will turn around and face you with his shield. Once he does this all it is is a matter of getting to him. He should die with just one hit.

To No Man's Wharf

After killing boss, proceed through the doorway and up the stairs. You come to a platform inside the tower with a bonfire. Nearby is the merchant NPC Licia of Lindeldt who sells miracles. After you exhaust her dialogue, she will move to Majula, in the room with the mysterious contraption, and can open the path to Huntsman's Copse. She will also give you the Saint's Set and the Idol's Charm, if your  faith is up to level 30.

ds2_ht3licia

You can kill her however, and when you leave and reload, you''ll find the Idol's Chime and Rotunda Lockstone in her place.

From the tower, exit straight onto a walkway and into another tower with a spiral staircase. Descend down and hidden behind the staircase is a corpse with a Monastery Charm. Go through the doorway and down the hall.

On your right the hallway opens up and you meet an Old Knight  guarding a doorway. Kill the Old Knight and continue straight to the end of the hall where you find a corpse hanging over the railing with a Human Effigy and a Dark Troche. Close by are two corpses with a Soul of a Proud Knight and an Old Knight Halberd. Go back down the hall and into the doorway the Old Knight had been guarding.

Down the flights of stairs brings you to the next level down where you encounter an Old Knight. The left passage leads to a dead end so we'll head right to find yet another Old Knight, and beyond a hallway which leads to a round room with a pressure plate elevator in the center. Stand on the plate to descend to the next level down.

At the bottom, go through the doorway into the flooded hall. An Old Knight will stand in a room on the left, in front of a doorway. Past the doorway and up the stairs, the left path leads to a dead end at an iron door. Going right to the end of the hallway brings you to an iron chest in the alcove to the right, which contains the Knight Set of armor. Go back down the stairs and return to the lowest level. Head left and at the end of the hallway, a knocked out hole in the wall leads to path and a bonfire where the NPC Lucatiel of Mirrah stands in rest against a stone spire. Continuing on will bring you to the location No-Man’s Wharf.

ds2_ht3nomanswarf

Map

(Work in progress!)

placeholder.png
Locations
Belfry Luna  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Forest of Fallen Giants  ♦  Grave of Saints  ♦  Huntsman's Copse  ♦  Iron passage  ♦  Lost Bastille  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Shrine of Winter  ♦  Sinner's Rise  ♦  The Gutter  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Purgatory



    • 08 May 2017 09:09  

      The bird-head statues that everyone has talked about remind me of greek mythos. Zeus (god of lightning/gwyn's real-life myth) has a sacred animal form of an eagle. The statue heads are that of an eagle's. Also, the guard for their swords has a slightly more elaborate swirl/spiral design than gwyn's greatsword. It also bears design characteristics similar to that of gwyn's. Also, heide is a land sub-section in drangleic. All the stuff named after it makes that obvious.

      Silver knights in ds3 use a lightning based strong attack. So, heide is a time-warped version of anor londo. Most of it fell into the sea after centuries of erosion, much like most of izalith was lost to the lava.

      • Anonymous

        28 Feb 2017 23:12  

        Playing SotFS edition on Xbox 360 (although the game appears to have reverted to vanilla DSII in terms of item placements and whatnot) and the first staircase towards the Cathedral of Blue after the room with three giant knights is consistently causing my system to crash. Help?

        • Anonymous

          Trio old knight fight22 Sep 2016 17:07  

          In case anyone else is having difficulties with these 3, lure the middle one with the greatsword out down the stairs to the platform where you fought second guy, mich easier to dispatch and safer than the walkway, then hide from the other 2 that come out afterwards, LET THEM FULLY RETURN TO THEIR PLATFORM, for when you go back in you can engage them individually, the other one wont gang up on you unless you get close, so fight thebone of the left first and hug the wall. Goodbluck!

          • Anonymous

            people diseapering29 Aug 2016 10:58  

            So I understand the the guy with the Rudy judge mace stops spawning after you kill him the first time but has anyone had any other baddys stop spawning on the becaes for me literaly everyone in this area has for me the last person in this area left is old dragon slayer can some on help

            • Three Sentinel Area29 Aug 2016 10:58  

              After taking out the middle guy, the other two will come at you but you can run back towards the beginning and they'll give up and go back to where they started. Then you can kite them separately.

              • drake/dragon/wyvern29 Aug 2016 10:58  

                On the railing-less platform in the ps4 version, there is not a sentinel for me it is a large drake. I sniped it with my short bow. I could hit it 4 times and then it would shoot a fireball at me. Is the wiki just wrong or is there another reason I fought a drake and the walkthrough claims it should be a sentinel?

              Load more

              Chat