Heide Knight

HP NG: ~1250
NG+: ~2,125
NG+7: ~ 5,200
Weakness ?
Resistance ?
Respawns No (Yes in Heide's Tower of Flame)

Heide Knight is an enemy in Dark Souls 2. They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire. 

 

Heide Knight Information

"Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
Heide Knights are non-hostile until attacked by players.
Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.
 "

 

Location

 

Drops

 

Strategy Tips

  • The Lost Bastille: Don't let him fall off the edge. If you do, the item drops in the water and you can't get it.
    A good strategy for beating them is to bait their attacks and get in a couple swings, as well as back stab fishing when an opening is available. You can also try using a guard break as your opening attack on the knight; if it lands he will stand up and begin to stagger away in a dazed state, leaving him wide open for an easy backstab. Or you can back off from him, and when he start running to get you, you do a power attack staggering him and then roll away from him.

 

Move Set

  • Sword Move Set:
    • Slash: usually comes in two's and three's. they swing around clumsily but also fast. 
      • blockable
    • Backslash: If you stand behind them, they will quickly slash behind as well. They also do this after backstabs.
      • blockable
  • Spear Move Set:
    • Jab and Spin: They will jab once before spinning with their spear
      • blockable 
    • Swing and Stab: they with swing twice before jumping forward to stab you with the spear
      • blockable

 

Notes

  • In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.
  • They attack fast but its easy to get backstabs on them if you keep moving right. Its also really easy to parry their swings. Unless your weapon can stagger them this is a really easy way to kill them without getting hit. 

 

Trivia

  • The breathing noise they make is the same as that of King Vendrick. It is unknown what this means lore-wise.

 

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      18 Aug 2021 19:37  

      i feel like it couldve been better if FROM didnt add so many of these guys to heide's tower in SOTFS, or at least didnt remove the one in forest of giants. that one was so cool and adding hordes of them just kinda ruins the impact

      • Anonymous

        28 Jul 2021 15:08  

        For the Gutter one - don't die before picking up the item because it disappears completely. Just had this unfortunate incident occur where the knight died of poisoning, but got a fatal stab on me before going down. He was not there when I ran back and the item was gone. Also - thanks, B team. I love this game, but that's a crummy function.

        • Anonymous

          27 May 2021 14:25  

          I’ve seen a few comments complaining about how this enemy is unfair, I’m glad the Heidi knights weeded out those filthy casuals

          • Anonymous

            17 Apr 2021 04:25  

            Tried multiple times to backstab, my character animation starts then heide knight just turns and slashes me. haven't been able to land a single backstab so not sure they are able to be backstabbed.

            • Anonymous

              18 Jul 2020 12:57  

              I need the drop rate on the Armor, i've been farming the tower for 2 days straight and it wont drop i've even used 2 bonfire ascetics

              • Anonymous

                02 Jul 2020 04:02  

                These guys are terrifying... Seeing them just chilling and suddenly breathing heavily while walking towards you like freckin possessed zombies is just awesome! Also, why are they impaled by arrows? Some Lore theories?

                • Anonymous

                  26 Apr 2020 18:42  

                  Perhaps someone should add the neutral stance to quick slash attack? Would be more than helpful for newer players to know about that one.

                  • Anonymous

                    12 Apr 2020 01:47  

                    Can u get the sword if you died before picking it up after killing the first heides knight in the forrest of the fallen giants?

                    • Anonymous

                      09 Jan 2020 07:34  

                      This enemies moveset along with its poise is grossly unfair. His attacks have no wind up making it impossible for the player to react. Very bad enemy design but what else do you expect with DS2.

                      • Anonymous

                        15 Nov 2019 17:50  

                        Staggering them in SOTFS doesn't work, just stick to throwables if you can't kill them. I just tested this, also their attacks don't bounce off of shields.

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