Ironclad Soldier

ironclad soldier enemies dark souls2 wiki guide
HP NG: 900
NG+: 525
NG+7: 1,000
Weakness Strike
Lightning
Resistance Slash
Thrust
Magic
Respawns Yes

Ironclad Soldier is an enemy in Dark Souls 2 (DKS2). These are the initial formidable 'heavy hitters' you encounter. Clad in heavy armor resembling a turtle's shell, they boast immense defense and are challenging to stagger. These armored juggernauts wield massive footman's maces, designed to crush defenders into paste. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Ironclad Soldier Information in Dark Souls 2

These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins. They are nonetheless formidable, clad in heavy armor resembling a turtle's shell and which provides them with enormous defense.

Difficult to stagger, these armored juggernauts carry massive footman's maces designed to smash defenders into paste. Though most of their attacks can be blocked, their swings do enormous stamina drain if defended against with anything less than a greatshield, so dodging them is recommended. They are the only source for the Old Ironclad set.

Note that the Ironclads found in Iron keep are identical, but they have more health, and defense, and cause more damage than their weaker brethren.

 

Ironclad Soldier Location in DKS2

 

Ironclad Soldier Ironclad Soldier Drops

 

Ironclad Soldier Strategy Tips in Ironclad Soldier

  • Circle strafe right. Stay back from the overhead slam attack. Wait for the single-swipe and then run in to the right, behind the swipe. Get a hit or two, and roll off. They will often turn their back to bait the player into its backwards turtle crush attack.afar.

 

DKS2 Ironclad Soldier Move Set

  • Foward Hammer Slam: Standard attack - knocks player onto back.
    • Physical Damage
    • Cannot be blocked
  • Charging Hammer Slam : Raises hammer over head, charges at player for a forward hammer slam. Knocks player back if it connects
    • Physical Damage
    • Cannot be blocked
  • Single Cross-swipe : Standard attack - knocks player onto back.
    • Physical Damage
    • Cannot be blocked
  • Foward Hammer Slam: Standard attack, right to left.
    • Physical Damage
    • Cannot be blocked
  • Multi-swing Combo : 4 horizontal swings in a row.
    • Physical Damage
    • Can be blocked
  • Backwards Turtle Crush: Fall backwards onto player if the player gets behind for too long.
    • Physical Damage
    • Can be blocked

 

Notes

  • Notes and Tips go here.

 

Dark Spirit Variant

 

HP Weak Resists Respawns?
NG: 900
NG+: 1,750
NG+7: 3,350
Strike
Lightning
Slash
Thrust
Magic
No

Location

 

Move Set

  • Foward Hammer Slam: Standard attack - knocks player onto back.
    • Physical Damage
    • Cannot be blocked
  • Charging Hammer Slam : Raises hammer over head, charges at player for a forward hammer slam. Knocks player back if it connects
    • Physical Damage
    • Cannot be blocked
  • Single Cross-swipe : Standard attack - knocks player onto back.
    • Physical Damage
    • Cannot be blocked
  • Foward Hammer Slam: Standard attack, right to left.
    • Physical Damage
    • Cannot be blocked
  • Multi-swing Combo : 4 horizontal swings in a row.
    • Physical Damage
    • Can be blocked
  • Backwards Turtle Crush: Fall backwards onto player if the player gets behind for too long.
    • Physical Damage
    • Can be blocked

 

Drops

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Alonne Knight Captain  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Entity of Avarice  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      Seeing how DS2 influenced elden ring in many ways, i'm surprised these guys didn't make a return of some kind in that game. Seeing how important turtles are in elden ring, these guys would have fit right in. They could have been soldiers of miriel (turtle pope) or the carian family, and would have been a fun little callback to one of the most iconic enemies of DS2.

      • Anonymous

        My strat when I have no ADP is to unlock (because you move faster) and just run in front of them a bit to bait out an attack so I can retaliate. you can pretty much do that with every enemy though.

        • Anonymous

          Hate these guys, infinite poise, really deceptive reach and rather wonky hitboxes on their overhead smashes, send you flying or flatten you with almost every attack, they have annoying tracking and delays too, I hate these enemies, they're way more of a pain than the Alonne Knights that people often complain about imo, atleast with a big heavy weapon anyways

          • Anonymous

            I hate that move they do when you get behind them where they just suddenly fall ontop of you flattening you under their phat asses, it's so damn fast and out of nowhere and the fact that it pancakes you regardless of your poise like most of the attacks these bastards do really doesn't help

            • Anonymous

              Literally saw one of these MFs ****ING PANCAKE A GIANT WHO WAS LIKE OVER TWICE THE SIZE OF HIM while i was watching the giants fight the Drangleic forces in one of the Giant Memories, How much ****ing poise-damage do those damn great maces of theirs do?

              • Anonymous

                Rollcatching, infinite poise-having ****wits, not even that dangerous, but holy **** do i hate their guts.

                • Anonymous

                  The article says they don't respawn, and yet the ones in the Forest of Fallen Giants definitely do respawn. I fought the same one several times on the wall.

                  • Anonymous

                    The one just after the guillotine in Iron Keep used a kick attack on me the other day which I've never seen before and isn't listed here....either that or I just didn't see it properly.

                    • Anonymous

                      Reason number one why SOTFS is the worst in the series. Dark souls 2 is higher as the vanilla version, while as SOTFS is the worst

                      • Anonymous

                        These guys are the reason the Fire Longsword took a back seat to the Mace, for me. Their weakness to strike damage is absolutely insane. With only 12 strength and 10 dexterity, you can two hand a +3 mace and take these thing down in just two R1 swings. The Fire Longsword +3 with the same stats will still take FOUR two-handed R2s to do the same thing.

                        • Anonymous

                          I got killed by the Teenage Mutant Ninja Turtles in the Iron keep, I felt like I was near a bonfire, near the guillotine thingy barrier with the turtle down the hallway, I raise the barrier and see his ugly mug looking at me, then I turn around to prepare to fight, so I aggro him and he comes chasing me, I think that there is a slight chance the guillotine will murder him or at least get a successful hit, but obviously no it didn't. So I am moving back, and he hits me, almost killing me, I get back up and roll to the left, he gets me through the goddamn wall.... what the absolute fuck.



                          I lost 30,000+ souls

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