Armored Skeleton |
|
---|---|
HP | NG: 600 NG+: 1,100 NG+7: 1,800 |
Weakness | Yearn Alluring Skull Strike Attacks |
Resistance | Thrust Attacks |
Respawns | No: Majula Yes:Harvest Valley |
Armored Skeleton is an enemy in Dark Souls 2 (DKS2). Armored Skeletons, resurrected from humanoid remains through necromancy, are controlled by a Necromancer. Continuously revived until their master's demise, their past allegiances, be it to the Iron King or otherwise, are irrelevant in their current undead state. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.
Armored Skeleton Information in Dark Souls 2
Skeletons are enemies in Dark Souls II. They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black). This is not true for the Majula and Harvest Valley skeleton. Those that are slain can be revived repeatedly by a nearby Hollow Mage (Black), until the Hollow Mage is killed. Skeletons are relatively weak, both in damage and HP, but move and attack swiftly. They also have the ability to parry, if carrying a shield. They are extremely resilient to thrust (i.e. spear) based attacks, somewhat resistant to slash (i.e. sword) based attacks, and weak against strike (i.e. mace) based attacks. Oddly, skeletons are vulnerable to Yearn and Alluring Skull, as they're mindless, in short, Force can dispatch them by pushing them to bottomless pit.
"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description
"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description
The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description
See also:
Hollow Mage (Black)
Dark Souls 2 Armored Skeleton Location
- Majula (in the basement of Mansion of Cale the Cartographer)
- Harvest Valley
Armored Skeleton Drops in DS2
- Human Effigy
- Falchion
- Mail Breaker
- Foot Soldier Shield
- Long Bow
- Alluring Skull
- Wood Arrow
- Titanite Shard
- NG: 110 Souls,NG+ 220 Souls, NG+7: 440 Souls.
Dark Souls 2 Armored Skeleton Strategy Tips
- Melee
- Fairly straightforward melee fight. You may want to prepare for the bleed damage, choosing special armor/shield. Keep your distance, keep your shield up, strafe watch out for bleed buildup.
- Cast Yearn to lure them aside and eliminate them afar.
Armored Skeleton Move Set in DS2
- Slash
- Physical Damage
- Inflicts Bleed
- Can be blocked
Dark Souls 2 Armored Skeleton Notes ans Tips
- This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse. - Defeated Skeletons will subtract anywhere between 8 to 12 seconds from the length of a co-op session. See Online for more detailed information about Multiplayer Time Limits.
Helmed Skeleton Variant
HP | Weak | Resists | Respawns? | |
---|---|---|---|---|
NG: 290 NG+: 580 NG+7: 1,102 |
Yearn, Force, Alluring Skull Strike Attacks |
Thrust Attacks | Until Hollow Mage (Black) is killed |
Location
Move Set
- Rapier
- Physical Damage
- Can be parried
- Can be blocked
- Dual Scimitar
- Physical Damage
- Can be parried
- Can be blocked
- Straight Sword with Shield
- Physical Damage
- Can be parried
- Can be blocked
- Longbow
- Physical Damage
- Can be parried
- Can be blocked
Drops
- Human Effigy
- Falchion
- Mail Breaker
- Foot Soldier Shield
- Long Bow
- Alluring Skull
- Wood Arrow
- Titanite Shard
- NG: 110 Souls,NG+ 220 Souls, NG+7: 440 Souls.
Strategy tips
Melee
- Dispatching the necromancers should be your top priority, you may try Alluring Skull.
Int + Faith Build
- Lure the skeletons to the edge with Yearn and knock them down with Force or chariot to dispatch them painlessly
- Anonymous
"Armored skeleton" Skeleton in the picture: well now I'm not doing it!
Where's the armor?
3
+10
-1