Falconer (Hollow Falconer) |
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HP | NG+:588 NG+7: 1,100 |
Weakness | Magic |
Resistance | Fire Lightning Dark |
Immune | Alluring Skulls, Yearn |
Falconer (Hollow Falconer) is an enemy in Dark Souls 2. They are first encountered in the Shaded Woods.
Falconer (Hollow Falconer) Information
"Falconers are mercenaries from the city of Volgen, usually hired as bodyguards for the elite. The ones found in the fields, however, are hollow, and have no sense of their former duties
Falconers are equipped with swords, bows, and a falcon that can attack the player. They draw their swords at close range, fire arrows at long range, and send falcons at mid-range
Players must deal with multiple falconers at once when starting NG+, so players would do well to prevent getting surrounded by them"
Location
- Shaded Woods
- Things Betwixt (NG+)
Drops
- Falconer Armor
- Falconer Gloves
- Falconer Boots
- Sunlight Medal
- Souls: NG+: 700, NG+7 1400
Strategy Tips
- Dodge attacks and dispatch.
Move Set
- Bird Dive: The falconer will get his bird to dive at you in a straight line.
- Physical Damage
- Can be blocked
- Sword Stab: The falconer will stab up to 3 times at the player.
- Physical Damage
- Can be blocked
- Running Stab: Same as sword stab, but executed as they run at the player
- Physical Damage
- Can be blocked
- Kick: Kicks forward at the player
- Physical Damage
- Can be blocked
Notes
- Is still affected by Soul Appease Miracle.
Archer Variant
Move Set
- Shoot: Shoots an arrow at the player.
- Physical Damage
- Can be blocked
- Sword Slash: Falconer will draw a sword/shield once in melee range, can perform up to a 3 slash/stab combo.
- Physical Damage
- Can be blocked
- Jump Stab: Does a small backward jump, followed by a single stab forward.
- Physical Damage
- Can be blocked
- Parry: Attempts to parry the player.
- Physical Damage
- Can be blocked
Drops
- Falconer Armor
- Falconer Gloves
- Falconer Boots
- Sunlight Medal
- Souls: NG+: 700, NG+7 1400
- Anonymous
Love how they didn't even bothered to fix the broken animations for these enemies when they had the perfect opportunity to do so with the Scholar edition.
- Anonymous
- Anonymous
- Anonymous
If you hit these guys while they're in parry-stance and it does enough damage to kill them, they just parry you anyway and only decide to actually die when the animation ends, not to mention they're cheaters who can parry weapons that can't be parried like two-handed giant weapon attacks (Two-handed Ultra Greatswords Great Hammers/Axes), What even?
- Anonymous
These guys were created to mimic what fighting your average Ds1 PvPer is like.
- Anonymous
Gigachad "Input read to perfectly predict you with their bow shots, backstab you from the front like a Ds1 PvPer, and sprint like they just pooped themselves" enemy
- Anonymous
Jankiest enemy in any souls game, reads your inputs with their bow shots, and can parry unparriable weapons like two-handed ultra greatswords and great hammers, and most notable of all, their infamous diarrhea pants sprint, just a really jank and weird enemy in general
- Anonymous
- Anonymous
"falconer will get his bird to dive at you..." Never saw that.
- Anonymous
- Anonymous
"...a falcon that can attack the player" What? Never saw that.
after extensive testing on dark souls 2 on ps3 on the most recent patch, with dark caitha's chime +10, and great resonant soul, and int/fth both at 45, and joined CoC, you can 1 shot the falconers at things betwixt only up to bonfire intensity 3. at 4, they require 2 shots.
leaving CoC you can one shot them up to bonfire intensity 5. at 6 they require 2 shots. for the sake of argument i respecc'ed to 65fth/65int and it was still requiring 2 shots, at both level 4/coc and level 6/no covenant, which really hinders the farm because at 2 shots i feel more comfortable killing the red phantoms vs using yearn and running, so that makes the farm exponentially more time consuming.
for ps4 i got the plat by doing coop, but since the ps3 community is so small now, i'm having to resort to offline farming.
- Anonymous
It took me about 45 minutes to farm 10 sunlight medals - using symbol of avarice, gold serpent ring +2, watchdragon parma, prisoners tatters and occasionally using rusted coins.
Join champions covenant to make sure they keep respawning and farm the group of 5 near the forked road bonfire in the shaded woods.
- Anonymous
I've killed 100 of these by now, they don't drop any Sunlight Medal!!!
- Anonymous
When you lie on your portfolio as a 3D animator but you get the job anyway
- Anonymous
Understandable that these dudes barely appear in the original (good) version of the game
- Anonymous
One of my most hated enemies in this game, how tf this thing can backstab me from IN FRONT!!
- Anonymous
If DS2 ever had a remaster then the first thing would be making those guys' movements make sense. I can't take it, he just skied on the ground, bahahahaha*cough cough*.
Also their arrows are still better than DS1 arrows, I say. They are still less homing than those shitty homing arrows.
- Anonymous
If DS2 ever had a remaster then the first thing would be making those guys' movements make sense. I can't take it, he just skied on the ground, bahahahaha*cough cough*.
Also their arrows are still better than DS1 arrows, I say. They are still less homing than those shitty homing arrows.
- Anonymous
Sigma rule #879: block enemy attacks even while your shield is down
- Anonymous
- Anonymous
One of them just backstabbed me while I was facing him turning me 180 all while I still had my shield up. And the best thing, He chainbackstabbed me, meaning He did it twice in a row. That Falconer was a DS1 PvP god!
- Anonymous
The tracking technology on their arrows would make Chinese missile scientists jealous.
- Anonymous
- Anonymous
- Anonymous
These things are genuinely some of the most broken things I've ever seen in a video game, they run like they've just **** themselves, fire teleporting arrows, have a bullshit parry with no windup animation, seem to have no idea where they're even going half the time. Looking at these poor deranged things makes you understand why Aldia just wants to end everyone's suffering.
- Anonymous
These guys work at the Ministry of Silly Walks in their spare time.
- Anonymous
Odd question maybe. Do you need to be in the sunlight covenent for them to drop the medals, or can you be in CoC to make sure they never despawn while farming for them? Offline mode only right now due to poor internet :(
- Anonymous
- Anonymous
- Anonymous
Should be a major update pointing out that they populate the royal army campsite right at the start of Brightstone Cove Tseldora, and are encountered in Shaded Woods headed to the Shrine of Winter from the second bonfire. Both in standard NG. Don't know if it's unique to SotFS though.
- Anonymous
why do they shoot multiple arrows every once in a while? why does it play the bow sound multiple times, even if they don't shoot multiple arrows? why do they move like a cartoon character?
- Anonymous
- Anonymous
I'll never understand why they're fully shielded during some of their attack animations. Maybe it's so hard to tell because their shield is so tiny and would never protect someone in reality
Can we make our arrows heat-seeking like theirs? When they shoot two they literally curve in the air and predict where you will end up with your roll
- Anonymous
- Anonymous
These*****heats somehow move and act like an invader with bad internet, wtf is this enemy
- Anonymous
- Anonymous
- Anonymous
I feel bad for these enemies in Sotfs, their movement looks so weird, also they have a shield attack that turns you around an performs a backstab, it all looks so weird
- Anonymous
They are first encountered in the fields of Things Betwixt immediately after starting NG+ / Journey #2.
Wtf?
It's a shame these guys are so bizarrely designed, broken and underused in their complete form. They are one of the more interesting human enemy types in the games to me. The whole falconing mechanic could have added a ton of good combat scenarios.
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